Timed on each phone, from its own BUZZ!
Riya’s Wi-Fi was slower, but she reacted faster, so she gets the turn. Each press counts from the moment her own screen lit up.
Players buzz in from their own phones and the projector shows who pressed first. Each press is timed on the phone that made it, so a slow network never hands anyone the turn.
The room, as it plays
Your houses on the big screen, a buzzer on every phone, and you at the laptop with one key for each call. Press Play to run one question.
Which planet is known as the Red Planet?
Jal
BUZZ!
Buzzers are open
Jal · 30 points
Fair to the back row
The fastest hand wins, not the fastest Wi-Fi. That is what ends the “my buzzer was late” argument.
Riya’s Wi-Fi was slower, but she reacted faster, so she gets the turn. Each press counts from the moment her own screen lit up.
Before the buzzers open, the room waits until each phone confirms it is ready, for up to 2 seconds.
When two presses land within 0.05 s of each other, your console says so and shows both times. You decide, in front of the room.
Pressed too early? That player, or their whole team, is locked for 2 seconds. Switch the rule off, or put early pressers out for the rest of the question.
Where it gets used
Your houses on the projector, one phone each, your school’s buzzer round.
2 houses free, more on ProA hall of phones for the prelims, then the top teams on stage for the final.
Pro: 12 teams, 200 phonesA Diwali quiz at work, teams by department, the projector in the cafeteria.
Teams on one phone eachPaste your questions; the projector shows each one as you ask it. Answers stay on your screen.
Pro: 20 rooms a monthHow it works
Choose solo players or teams, name the teams, and set the points and the time to answer.
They scan the QR code or type the room code into any phone browser. One phone per team works too.
Ask the question and press Space. Then C for correct, W for wrong, and the next team in line gets the turn. U undoes any slip.
Free and Pro
No card. Players never sign in.
Yes. The free plan gives you 3 buzzer rooms a month and 20 players across them, with up to 2 teams in a room, and trying it out never uses it up. Pro gives you 20 rooms a month for up to 200 players each and 12 teams, puts your logo on the buzzer screen and adds the Excel results with the buzz log. Pro+ has no monthly limit.
Each phone times the press from the moment its own screen showed BUZZ!, so a slower connection does not cost anyone the turn. When two presses land within 0.05 s, your console says it is too close to call and you decide.
No. Players join in the phone browser with the room code. Only you, the host, sign in.
Yes. Give each team one phone, or let every player buzz for their team from their own phone.
Yes. Read them out, show your own slides, or paste your list into the console and the projector shows each question as you ask it. The answers stay on your screen.
By default an early press locks that player, or their whole team, for 2 seconds. You can switch the rule off, or put early pressers out for the rest of the question.
3 free rooms a month, 20 players in all. Players join with a code, no app.